C validating tutorial
So without further ado, let’s dive into some more In-App Purchases info – you’ll see it’s pretty easy, and there’s no need to rage about it!
:] Once you’re done, try out the app on your device and purchase a comic and make sure the purchase succeeds, and that you can view the comic after you buy it. You have an sneaky plan to make money – instead of allowing the user to see cool random rage faces as often as they’d like, instead you’ll add an arbitrary limit to it, and charge users to purchase more, mwuhahaha!
Note that this tutorial (and the previous) are focused on the “simplest and easiest” way to do things, not the most “robust and flexible” way of doing things.
Vulkan introduces an elegant system for this known as These validation layers can be freely stacked to include all the debugging functionality that you're interested in.
You can simply enable validation layers for debug builds and completely disable them for release builds, which gives you the best of both worlds!
Using the validation layers is the best way to avoid your application breaking on different drivers by accidentally relying on undefined behavior.
Validation layers can only be used if they have been installed onto the system.
Think of it as a search string — but with super powers!